![]() The tiny block above the door can be used as a safe breather spot, especially on Hard. When the large thorns shoot out of Kraid's belly they'll attach to the right wall, you can use these to climb up to shoot the mouth - but once they begin to flash they'll explode before another round fires out from Kraid. After more of a beating, the last floating ledge will crumble, leaving you with not much else to use. Try to stay atop the ledge while the thorns keep flying at you (shoot them for energy/ammo) and watch out for Kraid's other claw as he'll take swipes at you often. Begin by using the platform by the door to jump up and hit him in the mouth, but after several shots his body will darken and thorns shot out of his belly will blow away part of the platform, leaving only one ledge left floating in mid-air. You'll need to feed him Missiles whenever he opens his maw, usually he'll open up when a Missile hits him squarely in the face. As before he'll be launching a range of thorn projectiles from his claws and belly so move around constantly in the small space allocated to avoid his projectiles. You'll be reminded of Super Metroid as Kraid will use similar attack patterns, but you'll be fighting him from the right side of the screen this time so things will quickly change. Kraid's not as tiny as he used to be, rather he's been on the most unsuccessful diet ever over the past years to make him so darn big. Various spike/thorn projectiles, Claw swipe And keep out of the acid, it doesn't like it when you invade its home. Keep moving quickly each time the worm lunges out of the acid and you shouldn't have much trouble finishing it off. Also watch out for the spores it launches at you if you stay near one of the two doors of the room, but keep in mind that they drop energy and Missile refills if shot. After a few rounds the worm may cause the acid level to slowly rise in the room, quickly jump up to high ground before it catches you. Wait for the mouth to move again before jumping onto the clamp, then fire Missiles into the core again. From the other side of the room begin tearing into the exposed flashing red core with Missiles before the worm breaks free.Įach hit will slowly damage the creature, so you've found its weak point. If you time it just right the monster's clamp-like mouth will slam into the block instead of Samus, trapping it there for a few critical seconds. Every time the pincers in the creature's maw moves, like lightning grab hold of the Zip Line to be carried across to the other side. The creature will stay in the center of the room and lash out when given the chance.Īlways stay on the blocks to the left and right of the worm, and make sure the Zip Line's clamp is on your side (shoot the red switch if it isn't). You'll need to stay up out of the acid for the entire battle, as not only does the acid cause mortal damage to Samus' Power Suit (unless you manage to sequence break and pick up the Varia Suit early), you won't be able to move around as fast as normal while underwater - not a good thing when a 20 foot giant worm is out for your blood. This crazy worm accosts you right after you power up the Zip Lines in Kraid's area. Once you manage to fry the coward you'll be rewarded with a floating Charge Beam upgrade (really, it floats in the air). At each encounter Deorem will use the same attacks, and if it continues to escape it'll alternate between the two corridors. ![]() If the creature hightails it out of there before you can deal the final blow fear not, as you'll find it later on in another corridor on your way to finding the Bomb upgrade. You'll need to pop it in the eye a few more times to finish it off, but this creature will run away if the head disappears up into the ceiling. Quickly get under it and fire a Missile up into the eye before it closes to injure the creature. ![]() Once the head lunges down, the eye will open for a few seconds as it retracts back into the ceiling. At first the head will travel straight down, but afterwards it'll come down to where Samus is standing, using the Morph Ball to get out of the way quickly often helps.ĭon't get too close to the walls as small spikes hurl out of them, but shooting them will often reward you with health and missile refills. Every time the two pincers on the head lash about it'll lunge down so keep an eye out for your cue to move. The creature's head will often lunge down in an attempt to slam Samus against the floor, so you'll need to recognise its attack patterns at once. The creature will use its long body to block off both sides of the screen so there's no escape. You'll encounter this bug after finding Missile Tank BR.01.
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